naxscripts.blogg.se

Oxygen not included duplicant editor
Oxygen not included duplicant editor











POI are the ruins of past colonies randomly generated in the game world. Templates may be created in-game using sandbox and/or debug mode and saved to a.

oxygen not included duplicant editor

This folder contains templates of bases and points of interest (POI). OxygenNotIncluded_DataStreamingAssetstemplates The most relevant of those are “borders.yaml”, which lists the subworld border types, and “mobs.yaml”, which lists the majority of critters (base morph only) and plants, as well as a few geysers. Other id’s can be found in the “worldgen” directory. This folder contains the id of any element used in the game, e.g., liquid hydrogen (LiquidHydrogen). OxygenNotIncluded_DataStreamingAssetselements This section of the guide lists and describes the locations you will need to access as you create your asteroid. yaml’s, I recommend using Visual Studio Code, and exercising a great deal of patience as you learn to speak the game’s language. I plan to continue updating this guide as I learn more about worldgen and have more time on my hands.

oxygen not included duplicant editor

I can only record here the admittedly incomplete knowledge I have gained over the brief time I have been modding the game. Since there does not seem to be any wiki dedicated to modding ONI, this guide will function in part as a repository for information related to worldgen.

oxygen not included duplicant editor

The information detailed here will hopefully improve the learning process for anyone interested in modding Oxygen Not Included asteroids, and will hopefully encourage more people to do so.













Oxygen not included duplicant editor